Responsibilities: All aspects (Modeling, UV, Texture, Rigging, Blendshapes, Light, Comp)
I started this project for Hollow Knight because I love the style of the game and I wanted to bring it to life in 3D with elements of a stop motion style mixed in.
The project began with extensive research into the lore, art style, and visual elements of the Hollow Knight game to ensure authenticity and faithfulness to the source material. Overall, this project has made significant strides in leveraging Unreal Engine 5 to realize our creative vision and bring the captivating world of Hollow Knight to cinematic life.
Currently still WIP, but hope to post more soon!
First Look Dev shot, testing out lighting in UE5