I decided to write a script to generate the base for what is needed for this foot set up. This foot banking / pivoting method only uses maya nodes, no SDK or constraints used. I plan on incorporating more functionality into it for full customization to add onto any rig.
Concept based off Chris Legaze' waddle rig
*Foot model from Christoph Schoch's Zelda Model
Work In Progress:
- next step is to add customization in the current script so users can generate it quickly