Rigging Adjustments on Stick Characters:
I was involved in the development of the original prototype of Kena back in 2016. My primary responsibilities revolved around refining the rigs of the stick characters in the game, focusing mainly on weight adjustments to ensure the stick characters movements retained their stick shape rather than bending like an organic form. Main rigs was done by other members at Ember Labs
Pipeline Tools:
Additionally, I spearheaded the creation of various scripts aimed transitioning assets from Maya to Unreal Engine within the studio.
2016
CG Generalist & TD | Ember Labs
Responsible for rig adjustments and weighting for stick characters
Kena: Bridge of Spirits Trailer