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Fallout 76 Trailer - Method Studios

At the outset of this project, our aim was to harness the power of Unreal Engine. Since this approach had not been utilized at our studio previously, we needed to adapt our vfx based pipeline accordingly. I collaborated closely with our visual effects supervisor to devise various post-process systems for our asset workflow, seamlessly integrating real-time asset workflows into our visual effects pipeline. Despite facing a tight deadline of roughly one month, we successfully delivered the project on time, unveiling a groundbreaking workflow within our studio. This success paved the way for the studio to embrace more projects with Unreal Engine workflows in mind.

Technical Director - Method Studios
Panel at SIGGRAPH 2018